Team fortress wiki meet the scout tf2

Talk:Meet the Sniper - Official TF2 Wiki | Official Team Fortress Wiki

team fortress wiki meet the scout tf2

Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most. A similar thing happens in Meet the Demoman, as the RED team members once again come out of the BLU spawn area on Gravel Pit; unlike. Some of the most frequently used mediums to create Team Fortress 2 fads include name SpawnThemAll has created a video that spoofs Meet the Demoman.

Enemies can be dealt with a critical hit if they are shot in the head. Wields a grenade launcher and sticky bomb launcher that can be used to kill enemies around corners, or lay traps for enemies to run into.

team fortress wiki meet the scout tf2

A rocket launcher equipped brute that is capable of reaching great height by jumping while firing a rocket at the ground. Can disguise themselves as members of the other team, and can kill enemies with one hit if they manage to sneak behind them and stab them in the back, more commonly known as "backstabbing".

Can "sap" Engineer's buildings to quickly destroy them. Aesthetic Valve originally planned for the game to have a realistic visual design, and had given it the subtitle "Brotherhood of Arms. This design was alter abandoned in favour of a non-realistic aesthetic system based on early twentieth century advertising illustrations Norman Rockwell and Dean Cornwell.

According to the game's audio commentary, the non-realistic look won out because it made it easier for the player to achieve suspension of disbelief for the other unbelievable parts of the game the cordoned off maps and cartoon-physics being singled out.

The audio commentary goes into much detail describing the characters' visual design. The designers made sure to give each character a unique silhouette and a unified colour palette either red or blue so that a player could immediately see what class they were and what team they were on.

A similar process went into designing the team areas, with the RED team's base favouring warm colours and natural materials, and the BLU team's base using sharp colours and more industrial building designs. On Reddit [4]there is an entire TF2 subreddit that has 42, subscribers as of September 15th, TF2 Stats [5] collects data across TF2 servers including map usage, popular players and item usage.

A Facebook [7] fan page haslikes as of September 15th, The sandbox software Garry's Mod is often used when creating various Team Fortress 2 related YouTube Poopsas it allows for a wider variety of manipulations than standard demo recording techniques.

Fan Art The website deviantArt has 86, submissions under the tag "tf2". Because of its comically abrupt nature, the clip is most often used as a negative response or a curt dismissal in comment threads and discussion forums. It is used as a replacement for the word "No. The phrase it occasionally reversed to form "mentelgen" which has similar usage. The phrase has since become a catch-all reference used on any picture of a person with a large number of objects in his or her mouth, and with the word "gentlemen" altered as needed.

Spy Crab The Spy Crab is a glitch that makes a Spy freeze during gameplay in an awkward looking pose. A person could initiate the glitch in-game by readying the Disguise Kit item and look straight up while holding the crouch button.

Team Fortress 2 - Meet Them All (2007-2012) [1080p]

Donning an eclectic assortment of items like shutter shades and frying pans, the character was designed to parody the insane volume of custom accessories and weapons that have been added to the game since its inception. Need a Dispenser Here!

The phrase "Need a Dispenser here!

Meet the Spy

A dispenser is a building constructed by the Engineer class that provides health, ammo and metal to nearby teammates. This is used by some teams where the Soldiers, Demoman and Medic push from Valley and try and catch the enemy off guard expecting resistance from house; this is usually referred to as a "valley push". Tactics Because of the maps popularity in competitive play, a number of strategies have been employed in this map.

The more effective ones have become standard for teams wishing to either employ the tactic as it is or build upon them so they adapt better for their team mates.

team fortress wiki meet the scout tf2

Use of the Pain Train is common on this map, on both Soldier and Demoman, due to the final points fast capture time. Positioning Positioning is very important for teams to understand as they form the defensive parts of their play.

If a Scout has changed class to Heavy, the roamer can leave the point and support his team elsewhere.

Meet the Spy | Team Fortress Wiki | FANDOM powered by Wikia

The combo will stand guard on the platform on the top right. Soldier should position himself near the top of the staircase from floor as he can get a good view of the entrance from upper lobby as well as the entrance from main.

Medic generally stand slightly backwards from his Soldier but should have sight of his roaming Soldier on the point although some prefer standing half way down the stairs giving them cover from pushes although this tactic will deny them a retreat back to spawn. If there is a Sniper then the Medic can hide behind the first pillar to the left as you come out of the right hand side of spawn; or down the stairs. The former position is preferred as it allows you to easily retreat into the spawn if you don't have a counter uber.

Standing on the stairs makes you an easier target for spies and daring scouts.

  • Meet the Scout
  • Meet the Scout
  • Talk:Meet the Sniper

The lower left entrance is usually watched by the Demoman. The common mindset is to lay a sticky trap getting a quick kill on Scouts trying to "ninja cap". If your team has uber disadvantage then the Demoman should stand on the right hand side of the point whilst the left hand side is looked after by the roamer and scout.

However, if the ubers are equal, or you have an advantage then the demo should be on the left and the two Soldiers should be on the right. The position of the utilities depends on what class they are playing although one of the two should be playing as a Scout in order to effectively push out of the base. If the team has employed a Sniper, the common position is for them to stand behind the cap slightly to the right so he can overlook the main entrance or to stand in the right hand side of spawn so that they can quickly change to another class should the need arise.

If the roaming Soldier feels uncomfortable standing on the point the team can employ a Heavy to stand on the point instead who can happily absorb damage and also can divert attention of the enemy team when they're pushing onto the point. If they are then they should be around their side of choke: The Demoman stands at the very front commonly with a sticky trap waiting either on the floor or against the wall ready for when the enemy push through choke. The combo should stand slightly behind the Demo giving him cover from Scouts trying to make a pick on him.

team fortress wiki meet the scout tf2

Medics should stand either on launch pad or in the ditch infront of spire so he can keep with his Soldiers and Demo but be able to readily retreat. The roamer stays close with his combo but keeps a close eye on the exit from house for Scouts attempting to pick the Medic. The position of the pack changes when the team cannot feel they can hold choke. Instead they all move to trash to gain cover from enemy spam but still make them able to hold spire.

Regardless of where the enemy is with regard to choke, Scouts should always be holding valley and calling enemies that are attempting to run behind. If the team are in Upper Lobby then the Demoman can defend the point by walking towards the point from the right hand side of Battlements where it is harder to spam the Demoman from.

Defending Control Point 3 Ubercharge Advantage Like when defending spire via choke, the Demoman should be leading the defensive line placing stickies either against the wall or at the base of the stairs in order to deter the enemy from pushing and, assuming they push with an uber, make the enemy activate uber earlier than they wish.

The combo should sit on or around the train nearest to choke with the Medic preferably sitting side-house side of the train in order to avoid spam. The roamer can either assist his Scouts in house or aid the combo and Demo holding choke.

Meet the Engineer

It varies on which side needs the most assistance although the default position should be with the main pack. Scouts should be keeping watch over house with one Scout looking over balcony of house so he can watch over valley as well as house with the other Scout near the entrance to house as to address any Scouts that try and sneak under the balcony, avoiding the Scout watching there, and denying him a chance to get a pick on one of the heavy classes. Ubercharge Disadvantage The combo and demo should be holding their train getting ready to fall out of middle when the enemy team enter.

When the Ubercharge has worn off then they can regroup hopefully no one has died and push back in with Uber and health advantage. The Roamer and Scouts should be holding slightly further forward with the Roamer standing on their train and one Scout watching Valley whilst the other stays near the point.