Phantom Brave: We Meet Again for Wii Reviews - Metacritic
Phantom Brave: We Meet Again is an updated version of one of Nippon Ichi's less appreciated strategy role-playing gems. Its gameplay is. Opoona (USA) Wii WBFS Free Download Page for Opoona is a JRPG with culture, including artistic movements, sports events, and TV broadcasts. WBFS · Puss in Boots (USA) Wii WBFS · Phantom Brave: We Meet Again. Phantom Brave: We meet again, Works, NTSC-J, R46JKB, G, v error NTSC forced on my TV and Japanese Lang forced (with an.
Walnut prides himself on his status as a Chroma Oxide, one who secretly follows a Chroma on their mission and steals the reward for their work. Walnut regularly tries to meddle in Chroma-related matters involving Marona, but is rarely successful. As they continue their work, Ash and Marona also meet a sickly young girl named Castille. Confined to her bed or wheelchair for most of her life, Castille has been unable to go out into the world and make friends.
However; after helping Castille's family on an assignment, Marona grows close to Castille and they become friends. Marona leaves Putty; a mischievous nature spirit found on an earlier assignment, with Castille to keep her company when Marona is unable to do so. As the game progresses, signs of Sulphur returning to Ivoire in full force become more apparent.
Earthquakes increase in frequency and monsters plague the land, with lesser forms of Sulphur known as Wraiths appearing to attack Ash and Marona several times. At one point Marona and her rival Walnut are forced to team up, and it is revealed that Walnut is Castile's older brother who's been stealing money from Marona and other Chromas in an effort to pay for Castile's hospital bills so that she can be cured of the sickness that keeps her bedridden.
Ash and Marona meet more people who are aware of the signs signalling Sulpher's return and are making preparations to meet Sulpher in battle, if necessary. Among these individuals are Raphael; a renowned knight known as one of the Nine Swords of Ivoire, and the dreary Sprout; a renegade soldier whose family was killed by Sulphur many years earlier.
While Sprout seems to side with Ash in this fight, he is hellbent on the destruction of Sulphur at all costs, no matter the means used. As preparations for the final battle are made, Ash and Marona return to the Isle of Evil and find Raphael is possessed by Sulphur, and so Marona's team of phantoms is forced to engage Raphael in a duel.
After Raphael is too injured to continue and comes back to his senses, he entrusts Ash with Heliotrope; his sacred sword, for use in their battle against Sulphur. At the center of the island lies a portal from which Sulphur is entering the world, and upon the heroes' arrival to this point they expect to engage in combat with Sulphur immediately.
However they are intercepted by Sprout. Having gone mad from the dark power that he has stolen from the countless minions of Sulphur that he has killed and by Sulphur's increased influence in the area, Sprout attacks Ash and Marona.
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When he loses to Ash he kills himself with his sword; Shiva, in an attempt to kill Sulphur within him, but his sacrifice is in vain as Sulphur successfully materializes anyway.
Ash and Marona finally battle it out with Sulphur, but in spite of the duo's best efforts, Sulphur is merely weakened and is still attempting to enter into Ivoire. At that point Walnut appears and says farewell to Castile, sacrificing his own life to sever the portal between Ivoire and Sulphur's domain and effectively save the world.
Gameplay[ edit ] Phantom Brave is a tactical role-playing game with battles that take place on an isometric board. Marona dispatches her phantom allies by confining them to objects on the field, such as trees, grass, rocks, and flowers.
Different objects grant different stat bonuses to the characters that are confined to them, making it advantageous to confine certain characters to certain things.Phantom Brave: We Meet Again - Another Marona - The Movie (All Cutscenes)
A soldier, for example, often benefits from the stat bonuses found on a rock because of his physical combat abilities, whereas a witch works better when summoned out of a flower or another object that increases its magical abilities. Up to 14 phantoms can be dispatched during any given battle, but the phantoms can only be confined to the physical world for a particular number of turns.
The number of turns that a character can stay confined is based upon their class. For example, a witch can stay on the field for three turns, while a soldier lasts eight. While a high confine is desirable for continuous use of the character, a low confine number is actually advantageous if the player intends to either reuse the item to confine another phantom or take items back from the battlefield permanently, or for bomber units.
Depending on their class, each phantom has a certain chance of acquiring the item he is confined to, bringing it back to Phantom Isle when the battle is won.
A typical battle sequence; Ash is attempting to attack an Amazon with the "Subtle" title. Phantom Brave has a gridless system in which each character can move a certain number of dm in each turn.
The terrain also has traction and pliability characteristics, which affect how long characters continue to slide along after they stop moving and how high they bounce when the character jumps down from a ledge. On slippery surfaces, it is possible to make the characters "ice skate" by moving very short distances consuming few dm and letting them slide to their destination.
In addition, the hold and throw system inherited from Disgaea: Hour of Darkness allows characters to pick up and throw objects and even other characters including allies toward a desired location.
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Unlike most tactical role-playing games, the border of the battle maps do not have barriers around their edges. Most characters and objects can be thrown off, hit off, fall off, or slip off of the field of battle and sent O. Characters and objects that are O.
When an enemy is O. B'd, the level of each of the remaining enemies rises by one, so the player can trade a large force of weak enemies for a smaller number of stronger ones. If the enemy's HP is reduced to zero before it is thrown out of the stage, its allies will not be granted a level up.
The last enemy on the map cannot be thrown O. All characters and weapons accumulate "mana" a magical currency for increasing a character or weapon's abilities whenever they kill an enemy. This mana can be spent to fuse two characters together, an item into a character, or an item to an item.
Fusion increases the level cap of the beneficiary by the level of the consumed item or character. By spending mana, the player can improve equipment percentages stat bonuses given to characters who equip the item or character and confine percentages bonuses to characters confined in the item on the fieldand even transfer skills to the beneficiary. In Phantom Brave, weapons have a much greater effect on a character's stats than their natural affinity.
The maximum obtainable character level is While on Phantom Isle, a character class called Dungeon Monk can be asked to create a random dungeon. Some characteristics of the dungeon can be seen before creation, including the type and general number of enemies present, the floor conditions, and if the use of equipped weapons is restricted or not.
Dungeons also have titles, which are applied to every enemy in the dungeon. As the floors of the dungeon are cleared, the title of the dungeon will improve. These titles can later be removed and placed on player characters or weapons to alter their stats. Random dungeons can also be retitled. A popular leveling trick is to give a random dungeon the "failure" title, allowing the player to beat hordes of high level enemies easily.
Random dungeons tend to take the form of a linear series of floors, although occasionally a floor may have a special named layout for example, "Self-Styled God" floors have a stronger enemy in the center of a terraced layout. These floors occur randomly and confer an extra bonus upon completion.
Unlike in Disgaea, where to descend to the next floor one may merely move a character to a certain panel, in Phantom Brave one must defeat all the enemies present to continue.
To leave a random dungeon, one must either clear every floor, or use a Dungeon Monk's Return skill, which costs money proportional to the current depth.
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While between battles, Marona can return to her home; Phantom Island, where she can summon create new phantoms to aid her in future battles. The player starts off by being able to create characters from a limited selection of classes, but each class of enemy that is defeated in battle is added to the selection of phantoms the player may summon.
Summoning phantoms requires only a nominal fee, but new phantoms always join at level 1 no matter when they are summoned. Marona's phantoms populate the island, and the player can converse with them. Many classes have a special utility on the island; Merchants sell items, Healers can recover the damage that units have sustained Fusionists can combine characters and items, Witches allow the player to reorder a character or weapon's spells and skills, and Blacksmiths combine mana with weapons to either level them up or to awaken latent skills hidden in the weapon.
Phantom Isle hides several secret items and character classes, such as the Changebook, which allows the player to switch the character they explore the map with. We Meet Again is an updated version of one of Nippon Ichi's less appreciated strategy role-playing gems. Its gameplay is presented in a friendly pick-up-and-play style that never undermines the game's challenging aspects or tactical sophistication. A new scenario has been added to entice fans of the PlayStation 2 original back again, along with improved visuals and major menu tweaks.
Though far from revolutionary, this new iteration still satisfies. You control a fledgling mercenary named Marona, an orphaned girl with the uncanny ability to summon the dead.
She's guided by Ash, a skilled warrior whose tragic death is mysteriously tied to an ancient evil, and together they slaughter monsters to protect the innocent.
The plot's simplicity is hardly gripping, but it successfully produces a heartwarming adventure full of tender moments, soft humor, and the rare twist. Traditional, turn-based combat occurs on a 3D board and features several intriguing elements, including grid-free, circular movement fields for natural maneuvering and fairly fast-paced battles. One of the key maneuvers in combat is Confining, a unique system that causes any phantoms you summon to fight alongside you to take on the properties of natural objects that you bind them to.
Phantom Brave: We Meet Again Review - GameSpot
For example, binding a phantom to a rock lowers its speed but boosts defense. Confining pressures you into making every tactical maneuver count, because matching classes with statistical effects can help or hinder you.
Phantoms also abandon Marona after so many turns, which keeps the combat challenging. A unique protection system keeps you on your toes and enables powerful items, like sacred trees, to dramatically boost your enemies' stats. Using items that afford you protection is a vital tactic, but harnessing their power through confinement produces deadlier phantoms.
You're also free to use any in-game item as a weapon, so you can run around whacking baddies with deadly watering cans for ruthless entertainment. Though the game implements streamlined menus and a convenient 3D reticle for easier targeting, the cursor has a hard time pinpointing destinations when the field is cluttered. Phantom Brave's most impressive feature is its ability to remain easy to grasp while still challenging you strategically.
The confinement system boils down to a matter of pacing, encouraging you to consider character class, confinement stat effects, and a slew of other factors before attacking. Choose wisely and your allies dominate the board, but act too hastily and you can be in trouble. Elemental weaknesses play a large role in decimating opponents, and you have a healthy selection of skill types and elemental attacks spanning all classes. Slippery ground types, like slimy swamps or icy cavern floors, challenge you to tactically position allies as they slide across the map.
Crafty enemies work as a team to toss your characters off the board, use your own weapons against you, or even disarm Marona and wield her as a weapon--preventing you from summoning phantoms. Bosses put clever tricks in play to catch you off guard, such as powerful protection bonuses or warping abilities, and each requires a different strategy to defeat.
Decimate opponents with powerful skills when you run out of water cans and trees.